AI Insights · Timothy · January 2022
Top 5 Third Person Games on iOS in Peru Q4 2021
Explore the performance of the top 5 third person games on the iOS platform in Peru during Q4 2021, featuring download, revenue, and active user trends.
During the fourth quarter of 2021, the top 5 third person games on the iOS platform in Peru showcased diverse performance trends. Here's a detailed look at their weekly downloads, revenue, and active user metrics.
Free Fire from GARENA INTERNATIONAL I PRIVATE LIMITED saw its weekly revenue peaking at approximately $48K in the week of December 20, 2021. The game also experienced a significant increase in weekly downloads towards the end of the quarter, reaching 4K in the week of December 20, 2021. Weekly active users fluctuated, starting at 121K in late September and ending at around 110K by the end of December.
Free Fire MAX, also by GARENA INTERNATIONAL I PRIVATE LIMITED, noted a peak in weekly revenue of around $28K in the week of December 20, 2021. Weekly downloads were highest at the beginning of the quarter with 12K in late September, but they tapered off to around 1.5K by the end of December. The game’s weekly active users saw a peak of 11.6K in early November, gradually declining to about 8.5K by the end of December.
Genshin Impact: Natlan Launch from COGNOSPHERE PTE. LTD. showed varied revenue trends, peaking at approximately $9K in early November. Weekly downloads remained relatively stable, hovering around 700-900 downloads towards the end of the quarter. Active users steadily increased, starting from 7K in late September and reaching 8K by late December.
Saint Seiya Awakening by YOOZOO (SINGAPORE) PTE. LTD. had its weekly revenue peak at about $4K in the week of December 20, 2021. The game’s downloads remained low throughout the quarter, with a slight increase to 45 in the final week of December. Weekly active users fluctuated, ending the quarter with around 2.4K active users.
Finally, PUBG MOBILE by Tencent Mobile International Limited saw its highest weekly revenue reaching approximately $2K in mid-November. Weekly downloads peaked at 698 in early December. Active users remained consistent, starting at 8.2K in late September and concluding at around 7.4K by the end of December.
For more insights into app performance, visit Sensor Tower.